This project was kindly sponsored by Today we are going to bring a Commodore Amiga A600 Back to life. It has a broken Kickstart ROM. / AmiFTP / Amiga Kickstart Roms - Complete - TOSEC v0.04 / KS-ROMs / File.rom 256.0 KB 2020-Aug-17 Kickstart Bootstrap (1985)(Commodore)(A1000).rom 8.0 KB 2020.
- Winuae Kickstart 1.3 Download. Looking for Amiga Kickstart ROM files? Find out where to Download the ROMs for Amiga 500, 1200, CD32 and all other Amiga models. This Page is designed to download emulators and hard to find bios files such as SCPH1001. BIN and Amiga kickstarts without going through a big hassle, pop ups,etc Just click.
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- Amiga-os-310-a4000.rom optional packages: Kickstart 3.1 (version 40), it fixes some problems in earlier releases, it also provides some new features which are used by WHDLoad when available like MemoryPools giving better performance if many files are used by the installed program.
The Amiga was a family of personal computers released by Commodore in the 1980's and 1990's.
Emulator | Rom Folder | Extension | BIOS | Controller Config |
---|---|---|---|---|
Amiberry | amiga | .lha .zip .uae .adf .dms .fdi .ipf .hdf .hdz | kick33180.A500, kick34005.A500, kick40068.A1200 | /opt/retropie/configs/amiga/retroarch.cfg |
lr-puae | amiga | .zip .uae .adf .dms .fdi .ipf .hdf .hdz .m3u | kick34005.A500, kick40063.A600, kick40068.A1200 | /opt/retropie/configs/amiga/retroarch.cfg |
UAE4ALL2 | amiga | .adf | kick12.rom, kick13.rom, kick20.rom, kick31.rom | Hardcoded |
UAE4ARM | amiga | .zip .adf .dms .exe .adz .rp9 | kick13.rom, kick20.rom, kick31.rom | Hardcoded |
Emulators: Amiberry
Amiberry is a fork of UAE4ARM with support for WHDLoad, which offers a better console-like experience.
Please refer to the official Amiberry wiki for a detailed step-by-step installation and config guide.
ROMS
For the optimal Amiberry experience, it is recommended that pre-installed WHDLoad packages are used. Amiberry has been designed to have compatibility with the 'Retroplay' WHDLoad packs. For more information on WHDLoad packages, see here.
Accepted File Extensions: .lha
Place your WHDLoad packages in
More information on adding game data can be found here.
BIOS
Full documentation on the Kickstart roms required by Amiberry can be found here.
Place your Kickstart roms in
Controls
Amiberry makes use the RetroArch configs created during Controller Configuration. Consequently, Hotkey+X will bring up the UI and Hotkey+Start can be used to exit Amiberry. For full documentation, please refer here.
Default controller choice can be edited in /opt/retropie/configs/amiga/amiberry/whdboot/hostprefs.conf
. It is also possible to set the default controller choice as well as other Amiberry settings for individual games. For full documentation, please refer here.
It is possible to customise controls for individual games using the Amiberry UI. For full documentation, please refer here.
Emulator: lr-puae
lr-puae is an experimental emulator. It can be installed from the experimental section of the RetroPie-Setup Script.
BIOS
Place your desired Kickstart ROMs in:
To use disk and WHDLoad games with this core you'll need the following Kickstart ROMs. Rename them to the given name and copy the file in the BIOS folder.
It is critical to use Kickstarts with the right MD5, otherwise the core might not start.
Filename | Description | Amiga Forever name | System | MD5 checksum |
---|---|---|---|---|
kick33180.A500 | Kickstart v1.2 rev 33.180 (!) | amiga-os-120.rom | Amiga 500 | 85ad74194e87c08904327de1a9443b7a |
kick34005.A500 | Kickstart v1.3 rev 34.005 | amiga-os-130.rom | Amiga 500 | 82a21c1890cae844b3df741f2762d48d |
kick37175.A500 | Kickstart v2.04 rev 37.175 | amiga-os-204.rom | Amiga 500+ | dc10d7bdd1b6f450773dfb558477c230 |
kick40063.A600 | Kickstart v3.1 rev 40.063 | amiga-os-310-a600.rom | Amiga 600 | e40a5dfb3d017ba8779faba30cbd1c8e |
kick40068.A1200 | Kickstart v3.1 rev 40.068 | amiga-os-310-a1200.rom | Amiga 1200 | 646773759326fbac3b2311fd8c8793ee |
kick40068.A4000 | Kickstart v3.1 rev 40.068 | amiga-os-310-a4000.rom | Amiga 4000 | 9bdedde6a4f33555b4a270c8ca53297d |
kick34005.CDTV | CDTV extended ROM v1.00 | amiga-os-130-cdtv-ext.rom | Amiga CDTV | 89da1838a24460e4b93f4f0c5d92d48d |
kick40060.CD32 | CD32 Kickstart v3.1 rev 40.060 | N/A | Amiga CD32 | 5f8924d013dd57a89cf349f4cdedc6b1 |
kick40060.CD32.ext | CD32 extended ROM rev 40.060 | amiga-os-310-cd32.rom | Amiga CD32 | bb72565701b1b6faece07d68ea5da639 |
kick40060.CD32 | CD32 KS + extended v3.1 rev 40.060 | amiga-os-310-cd32.rom | Amiga CD32 | f2f241bf094168cfb9e7805dc2856433 |
Note:- The core has a built-in AROS fallback Kickstart, which is used when the real Kickstart is not found. It can be compatible enough for some A500 games.- Kickstart v1.2 (1) is only needed for WHDLoad Arcadia games- For CD32 emulation, either kick40060.CD32(CD32 KS + extended v3.1 rev 40.060) or both kick40060.CD32(CD32 Kickstart v3.1 rev 40.060) and kick40060.CD32.ext(CD32 extended ROM rev 40.060)
Controls
lr-puae uses Retroarch input configurations.
Add custom RetroArch controls to the retroarch.cfg
file in
For more information on custom RetroArch controls see: RetroArch Configuration.
Default Controls
RetroPad Button | Action |
---|---|
D-Pad | Joystick |
Left Analog | Mouse |
Righ Analog | Mouse |
A | Fire button 2 / Blue |
B | Fire button 1 / Red |
L2 | Left mouse button |
R2 | Right mouse button |
Select | Toggle virtual keyboard |
Keyboard key. | Action |
---|---|
F12 | Toggle statusbar |
Right Control | Switch between joystick/mouse |
Virtual keyboard
The PUAE core has a virtual keyboard that can be accessed by default through RetroPad Select.
The virtual keyboard can be controlled with:
- RetroPad
Button Action D-Pad Move B Keypress A Toggle transparency Y Toggle CapsLock X Toggle position Start Press Return
- Keyboard
Key Action Cursors Move Enter Keypress CapsLock Toggle CapsLock
- Mouse
- Touch screen
The virtual keyboard has these additional actions:
J/M
= Switch between joystick/mouseTRBF
= Toggle turbo fireASPR
= Toggle aspect ratioSTBR
= Toggle statusbar- Reset (Red key with undo icon, soft reset = Ctrl-Amiga-Amiga)
- Mouse controls (Left+right button, up, down, left, right)
- Numpad key (Toggles numbers, arrows, Return etc. to numpad variants)
Long press for sticky keys. Stickying the third key will replace the second.
Joyport control
Some games use mouse instead of joystick. D-Pad can be switched between joystick and mouse control in several ways:
- Use the core option:
Quick Menu -> Options -> RetroPad Joystick/Mouse
- Bring up the virtual keyboard with
Select
button, then press the key labeledJ/M
- Press the default keyboard shortcut -
Right Control
- Assign
Switch Joystick/Mouse
to any RetroPad button underQuick Menu -> Options
Core configuration
The P-UAE core has a comprehesive set of configuration options which control the emulation experience. A comprehensive list can be found here.
Model selection
You can force a specific model if a game needs one (AGA games for instance) either by the 'Model' core option or by file path tags.
The 'Model' core option at 'Automatic' will default to A500 when booting floppy disks, A600 when booting hard drives, and CD32 when booting CD images.
The whole path (filename and directory) will be searched for the following tags if the model is 'Automatic':
Floppy | HD/LHA | CD | String/Tag | Result |
---|---|---|---|---|
x | x | (A500OG), (512K) | Amiga 500 (0.5MB Chip RAM) | |
x | x | (A500), OCS | Amiga 500 (0.5MB Chip RAM + 0.5MB Slow RAM) | |
x | x | (A500+), (A500PLUS) | Amiga 500+ (1MB Chip RAM) | |
x | x | (A600), ECS | Amiga 600 (2MB Chip RAM + 8MB Fast RAM) | |
x | x | (A1200OG), (A1200NF) | Amiga 1200 (2MB Chip RAM) | |
x | x | (A1200), AGA, CD32, AmigaCD | Amiga 1200 (2MB Chip RAM + 8MB Fast RAM) | |
x | x | (A4030), (030) | Amiga 4000/030 (2MB Chip RAM + 8MB Fast RAM) | |
x | x | (A4040), (040) | Amiga 4000/040 (2MB Chip RAM + 8MB Fast RAM) | |
x | CDTV | Amiga CDTV (1MB Chip RAM) | ||
x | (CD32), (CD32NF) | Amiga CD32 (2MB Chip RAM) | ||
x | (CD32FR), FastRAM | Amiga CD32 (2MB Chip RAM + 8MB Fast RAM) | ||
x | x | x | NTSC, (USA) | NTSC 60Hz |
x | x | x | PAL, (Europe) (!) | PAL 50Hz |
x | (MD) (!!) | Insert each disk in different drives | ||
x | x | x | (CE) | Force CPU Cycle-exact |
- (!) Additional tags: (Denmark), (Finland), (France), (Germany), (Italy), (Spain), (Sweden)
- (!!) Maximum 4 disks
Example: When launching 'Alien Breed 2 AGA.hdf' or 'AGA/Alien Breed 2.hdf' the model will be Amiga 1200.
ROMS
Place your Amiga ROMs and configuration files in
Content that can be loaded by lr-puae
has the following file extensions:
Floppy images
- .adf
- .adz
- .dms
- .fdi
- .ipf
Hard drives
- .hdf
- .hdz
- directory
WHDLoad
- .lha
- .slave
- .info
Compact discs
- .cue
- .ccd
- .nrg
- .mds
- .iso
Other
- .uae
- .m3u
- .zip
One thing that Amiga enthusiasts seem to point out repeatedly is that although you may be able to expand an .lha
file on Windows, you often shouldn't; the Amiga operating system and Windows don't always agree on paths and special characters, with the result that you can corrupt the file when unzipping it.
Disk images
You can pass a disk or hdd image (WHDLoad) as a rom.
Supported formats are :
.adf
,.adz
,.dms
,.fdi
,.ipf
for disk images..hdf
,.hdz
,.lha
for hdd images..cue
,.iso
,.ccd
,.nrg
,.mds
for compact disc images
When passing a disk image, a hdd image or a M3U file as parameter, the core will generate a temporary puae_libretro.uae
configuration file in RetroArch saves
directory (the amiga
rom folder) and use it to automatically launch the game.
M3U Support
When you have a multi disk game, you can use an .m3u
file to specify each disk of the game and change them from the RetroArch Disc Control interface.
An M3U file is a simple text file with one disk per line (see Wiki).
An example M3U file:
Simpsons, The - Bart vs. The Space Mutants.m3u
containing
Path in the M3U file can be absolute or relative to the location of the M3U file.
When a game asks for it, you can change the current disk in the RetroArch Disc Control menu:
- Eject the current disk with Eject Disc
- Select the right disk index with Current Disc Index
- Insert the new disk with Insert Disc
For games that support multiple disk drives, append '(MD)' (as in 'MultiDrive') to the M3U filename to insert each disk in different drives, up to a maximum of 4 disks.
For games that require a dedicated save disk, one may be generated automatically by entering the following line in an M3U file: #SAVEDISK:VolumeName
. VolumeName
is optional and may be omitted. For example, this will create a blank, unlabelled disk image at disk index 5:
Secret of Monkey Island.m3u
By default, RetroArch will display the filename (without extension) of each M3U entry when selecting a disk via the Current Disc Index drop-down menu. Custom display labels may be set for each disk using the following syntax in the .m3u
playlist file: DISK_FILE|DISK_LABEL
.
For example:
M3U Playlist | Retroarch Disc control drop-down |
---|---|
Valhalla & the Fortress of Eve_Disk1.adf|Game Disk | 1: Game Disk |
Valhalla & the Fortress of Eve_Disk2.adf|Data Disk | 2: Data Disk |
Valhalla & the Fortress of Eve_Disk3.adf|Level 1 Disk | 3:Level 1 Disk |
Valhalla & the Fortress of Eve_Disk4.adf|Level 2 Disk | 4:Level 2 Diskisk |
Valhalla & the Fortress of Eve_Disk5.adf|Level 3 Disk | 5:Level 3 Diskisk |
Valhalla & the Fortress of Eve_Disk6.adf|Level 4 Disk | 6:Level 4 Diskisk |
WHDLoad Disc Images
Pre-installed WHDLoad LHA archives can be launched directly, there is no need for any kind of manual preparing and downloading.
- WHDLoad helper files (Directory or HDF) will be generated to the save folder (ROM folder),
WHDLoad.prefs
will be generated to theBIOS
folder. WHDLoad.prefs
&WHDLoad.key
will be copied from theBIOS
(system) folder to the helper image- Kickstarts will be copied automatically to the helper image
- To update
WHDLoad:
simply delete the directory or the HDF file
Zip Archives Support
ZIP archives will be extracted to a temporary directory in saves, bypassing the default frontend extraction.The temporary directory will be removed on exit.
This allows:
- Automatic M3U playlist generation of all floppy disks
- The use of zipped images in M3Us
- Hard drive and CD images will be treated one by one and only the first file found is selected for launch
- If no disk/drive images are found, the ZIP will be treated as a directory
IPF Support
IPF support is done through the CAPSIMG library. To enable it, you have to put the dynamic library called capsimg.so
(Linux) in RetroArch system directory (/home/pi/RetroPie/BIOS
).
Compatible CAPSIMG libraries for Windows, macOS and Linux can be found at http://www.softpres.org/download and https://fs-uae.net/download#plugins.
If you cannot find CAPSIMG library for your CPU architecture, you can always build capsimg.so
from the source which is available at https://github.com/FrodeSolheim/capsimg.
Floppy drive sounds
The core has embedded internal floppy drive samples. External sound samples have to be copied from https://github.com/libretro/libretro-uae/tree/master/sources/uae_data into a directory named uae_data
or uae
in RetroArch system directory (/home/pi/RetroPie/BIOS
).
Resolution and rendering
The following core options control the output resolution of the core (defaults are bolded):
Name | Values |
---|---|
Video Standard | PAL 50Hz, NTSC 60Hz |
Video Resolution | Automatic, Low, High, Super-High |
Video Line Mode | Automatic, Single Line, Double Line |
Aspect Ratio | Automatic, PAL, NTSC |
With these settings all the standard resolutions are available:
PAL 50Hz Resolution | Description |
---|---|
360x288 | Lores |
720x288 | Hires Single Line |
720x576 | Hires Double Line |
1440x288 | SuperHires Single Line |
1440x576 | SuperHires Double Line |
NTSC 60Hz Resolution | Description |
---|---|
360x240 | Lores |
720x240 | Hires Single Line |
720x480 | Hires Double Line |
1440x240 | SuperHires Single Line |
1440x480 | SuperHires Double Line |
When using low resolution mode, rendering will be halved horizontally and forced into 'Single Line' mode. Scaling shaders looks great, but high resolution games and Workbench are badly rendered.
When using high resolution 'Double Line' mode, rendering will be doubled vertically. It is compatible with high resolution games and Workbench, but scaling shaders will look ugly. 'Double Line' shows interlaced fields separately (weave) and is suited for de-interlacing shaders.
When using high resolution 'Single Line' mode, rendering is presented as is. It delivers the best of both worlds, and looks great with high resolution games, Workbench and shaders. 'Single Line' combines interlaced fields into one field (bob), which will make high resolution images blocky and jittery.
- Automatic 'Resolution' defaults to 'Hires' and selects 'SuperHires' when needed (practically only in Workbench and Super Skidmarks)
- Automatic 'Line Mode' defaults to 'Single Line' and selects 'Double Line' on interlaced screens
Emulators: UAE4ALL2, UAE4ARM
UAE4ALL2 is no longer developed and we recommend using UAE4ARM on the Raspberry Pi.
ROMS
Accepted File Extensions: .adf
UAE4Arm also supports: .dms .exe .rp9 and compressed formats .zip .adz
Place your Amiga disks images in
BIOS
The emulator comes with a free AROS rom that will work for running many games and demos.
If you want to use a kickstart 1.3, 2.0, 3.1 rom place your kick13.rom, kick20.rom, kick31.rom files in
Name | Description | md5 | CRC32 | Comment |
---|---|---|---|---|
kick13.rom | KS ROM v1.3 (A500,A1000,A2000) rev 34.5 (256k) | 82a21c1890cae844b3df741f2762d48d | c4f0f55f | |
kick20.rom | KS ROM v2.04 (A500+) rev 37.175 (512k) | dc10d7bdd1b6f450773dfb558477c230 | c3bdb240 | |
kick31.rom | KS ROM v1.3 (A1200) rev 40.68 (512k) | 646773759326fbac3b2311fd8c8793ee | 1483a091 |
Controls
These are hardcoded currently. This initial mapping was chosen as it's somewhat similar to MAME, and should mostly work on any controllers that use that input mapping (such as the picade). Joypad/Joystick is currently untested.
in game:
Launch it from Emulation Station, and you get the GUI where you can configure disks/roms/memory and insert adf images into the virtual floppy disk drives.
Video Tutorial
Launching games directly from EmulationStation
Script for creating configuration files
Here you will find a script, and the necessary configuration files according to different version of UAE4arm, for creating game configuration file:
http://www.retropie-italia.it/viewtopic.php?f=10&t=16
On EmulationStation, AMIGA, open '+Start UAE4Arm' and save a profile with random name then open the file and check the number in the parameter 'config_version'. Download the correct configuration file from previous link then rename it in 'config.uae' and copy it, together with 'AGCC.sh' (also download this from previous link), on Raspberry Pi. AGCC.sh uses the 'config.uae' file in order to create games configuration and (if you want) you can edit it. For default behavior emulator is searching for kickstart 2.04 in
/home/pi/RetroPie/roms/amiga/
renamed in 'kick20.rom', so you have to rename your kickstart or edit 'config.uae'.
Also follow these steps:
sudo nano /etc/emulationstation/es_systems.cfg
and edit the tag
<extension>.sh .uae .SH .UAE</extension>
Thensudo nano /opt/retropie/configs/amiga/emulators.cfg
and edit the line in this way:
uae4arm = 'pushd /opt/retropie/emulators/uae4arm/; ./uae4arm -f %ROM%'
Point attention to the floppy image extension (case-insensitive): .adf, .adz, .dms, .ipf, .zip
For game with multiple disks rename them in this way:
Game bla bla bla (Disk 1 of N).adf
Game bla bla bla (Disk 2 of N).adf
...
Game bla bla bla (Disk N of N).adf
in other words change ONLY the floppy identifier.
Note: The old script from Mark Dunning has a problem with games with more than 9 floppies (creates others wrong config files) and creates a config file with name like 'Game bla bla bla (Disk 1 of N).uae'. This new app create only 1 file for a multiple disk game with the exact name of the game, 'Game bla bla bla.uae'
Other solution
Alternatively, a native BASH script to perform the same steps directly on the RetroPie machine can be found here:https://github.com/Douggernaut/RetroPieAssistant/tree/master/Amiga
Tips and troubleshooting
- Stuttering? Amiga systems/games are PAL (50Hz), but modern TVs typically default to a 60Hz mode when connected to a Raspberry Pi. Enter the RunCommand menu for your Amiga emulator, and select a valid mode that uses a 50Hz refresh rate in order to match the original PAL rate, and thus, eliminate stuttering.
- Some games work better with the '512Kb Chip' + '512Kb Slow' memory configuration rather than the default A500 '1MB Chip'. If your game crashes or fails to load, change the memory settings in the 'CPU RAM' tab of the UAE4ALL2 GUI.
- Some games do not work properly if more than one floppy drive is in use. If your game crashes or fails to load try to use just DF0 (change disc image during game if required) and not use DF1, DF2 and DF3.
- For Raspberry Pi 1 users - make sure you overclock your device. Amiga emulation works much faster when overclocked to maximum. Without overclocking some games do not run at full speed.
Introduction to Amiga Kickstart ROM
Amiga Kickstart ROMs are required in order to boot any Amiga computer. In addition to essential boot functions, Amiga Kickstart contains large parts of the Amiga Operating system (AmigaOS). All Amiga computers (except A1000) are shipped with a built-in ROM chip.
Amiga Kickstart Roms
Since Amiga ROM-files are copyrighted, one is not allowed to use any version of the Amiga Kickstart ROM unless one;
- Owns an Amiga computer equipted with the corresponding ROM version.
- Purchases the ROM, either as hardware chip or as a software file.
Getting ROMs for Amiga emulation
A common reason for obtaining the Amiga ROMs is emulation. The most popular Amiga emulator is WinUAE, which due to copyright reasons doesn't include (but requires) the Amiga Kickstart ROM files.
- A fast and easy way to get Amiga ROMs is buying the Amiga Forever emulation and support package. It contains all Amiga Kickstart ROMs from version 1.x to 3.x, including CDTV and CD32 extended ROMs. Amiga Forever makes emulation extremely easy by providing a one-click gaming interface, ready-to-run Amiga hard disks and more than 100 pre-installed Amiga games. Upon purchase Amiga Forever and the ROM-files becomes immediately available for download.
- A more difficult way to transfer the Kickstart ROM from Amiga to PC is using software such as Amiga Explorer. For this you will need a null-modem serial cable, or make the transfer over TCP/IP. This method is only recommended for experienced Amiga users.
Models and Kickstart versions
Amiga Kickstart Roms For Whdload
The table below illustrates the Amiga computer models and the corresponding Kickstart ROM versions.
v1.1 | v1.2 | v1.3 | v2.04 | v2.05 | v3.0 | v3.1 |
---|---|---|---|---|---|---|
Amiga 1000 | ¹ | |||||
Amiga 500 | ||||||
Amiga 2000 | ||||||
Amiga 3000 | ||||||
Amiga CDTV | ² | |||||
Amiga 500+ | ||||||
Amiga 600 | ||||||
Amiga 600HD | ||||||
Amiga 1200 | ||||||
Amiga 4000 | ||||||
Amiga 4000T | ||||||
Amiga CD32 | ³ |
¹ Kickstart 1.1 was not stored in ROM, but loaded from floppy disk.
² Enhanced Kickstart with CD Boot, a CD player and card slot for saving game data.
³ Enhanced Kickstart with CD-filesystem, NV-RAM and the AKIKO chip.
Screenshots
Below are screenshots from the most common Kickstart versions. Click the thumbnails for full size images.
Amiga Kickstart Roms Download Free
ROM 1.1 | ROM 1.2 | ROM 1.3 | ROM 2.04 |
ROM 2.05 | ROM 3.0 | ROM 3.1 |